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🜙 Player Information

⤛ Name: Dragon
⤛ Contact: [plurk.com profile] ultimaweapon
⤛ Over 18: Oh hell yes
⤛ Other characters in the game: N/A

🜙 Character Information

⤛ Name: Mòrag Ladair
⤛ Appearance: Image
⤛ Canon: Xenoblade Chronicles 2
⤛ Age: 23
⤛ Race: Dhampir
⤛ Racial trait: Mountain Blood
⤛ Race details: Mòrag primarily resembles her canon incarnation save for her eyes, which are set more deeply and exhibit the dhampir tendency to flash red when she calls on her power. She typically disguises the former with cosmetics.
⤛ Choice: Reason
⤛ Abilities: In canon, Mòrag is a 'Driver' - which means she uses weapons created by and power drawn from a weaponized life form called a 'Blade'. She is a powerful Driver known for her bond with a powerful Blade, Brighid, who creates whip swords for her weapon and uses the fire element. References: Driver; Blade; Brighid; Whipsword Arts; further reading on the complex and extremely difficult to describe mechanics of combat.

To translate this, Mòrag will possess two different magics. Firstly, Mòrag is skilled with Wild magic -- most particularly fire, to the extent that she wields incredibly hot blue flames as her signature move, but with proficiency in manipulating other elements as well (earth, water, wind, ice, lightning, light, darkness).

Second, Mòrag has an inherent ability developed from her dhampir blood, classified as Forbidden magic: Blood Resonance. By drinking the blood of another being, Mòrag may incarnate a weapon that represents their core nature in some way. (For example, a powerful goliath warrior might let her incarnate an oversized axe.) While she wields this weapon, Mòrag and the being in question form a bond which allows her to draw strength and power from them, while passing elemental energy back to them that they can eventually unleash. The bond is useless if her 'partner' is unwilling; she cannot form it unless they are receptive.

⤛ Skills: Mòrag is a trained diplomat, tactician, and soldier. She is knowledgeable about logistics, finance, bureaucracy, and law. (Her skills primarily revolve around her training to assume a position of significant power and standing.) In addition, she is a highly-competent warrior with substantial experience in battle.
⤛ Personality:

+Disciplined: Mòrag is extremely calm, even-tempered, and professional. Though she is by no means emotionless, only severe shocks can seriously break her facade. Outside of her areas of expertise she can lose her aplomb (e.g. cooking, telling jokes), but in serious situations this rarely ever happens.
-Rigid: The dark half of all this discipline is that Mòrag is extremely rigid and rarely ventures outside her comfort zone. Her focus is entirely on duty and responsibility, with little thought to her own life or even herself as a person.
+Devoted: Mòrag is loyal and unwavering to what she believes in. Traditionally, this has been her homeland and those she serves, but it also extends to her comrades and friends. More than simply duty, this is passion and care, personal devotion rather than obligation.
-Ruthless: In doing what she believes is right, Mòrag shows little hesitation in achieving those goals. She wouldn't hesitate to strike down a child if she believed said child to be a threat to her people or even the world at large. While not cruel or uncompromising, Mòrag is also committed to her cause to that extent.
+Intelligent: Mòrag is not simply book-smart, but generally quick of thought and perceptive. She can put together a situation swiftly and make an educated judgment without excessive delay, and rarely finds herself struggling to keep up.
-Proud: In her own words, she hates to be outdone. If an opponent holds back against her, she'll be offended, and if there's no greater cost she'll take any challenge thrown her way -- even if it's for something she's utterly unsuited to, such as cooking or telling a joke.
+-Self-sacrificing: Not on a sense of personal harm or foolish behavior, but as an outshoot of the above traits, Mòrag puts those she is loyal to and cares about above herself. She has completely internalized the idea of serving those who need them; canonically, she willingly stepped aside from being heir to the Empire and devoted her entire existence to serving her younger cousin and making his life easier without a single scrap of resentment or regret.
+Compassionate: Despite being ruthless as noted above, when not dealing with a threat or danger Mòrag is generally a kind person willing to help out those who need it. While this traces back to her self-sacrifice and devotion, beyond that Mòrag legitimately enjoys using her strength to aid others.

⤛ Canon History: Mòrag's major story events and the overall plot.
⤛ Key History Events:

Birth: Mòrag was born to one of the rare human noble families in Thalassa some seven years after King Corlo's ascension. The Ladair family had extremely high hopes that their child could grow to worthiness as his eventual successor -- so her birth as a dhampir was a doubly-mortal blow to their hopes and ambitions. Desperate to avoid scandal and disgrace, the Ladairs concealed her until her telltale eyes faded, never letting on to the reality.

Temple Training: Striking a secret bargain with a temple, the Ladairs sent Mòrag there for training as soon as possible. Ostensibly, this was to groom her into a worthy heir who might someday sit on the throne of Thalassa, but privately it was also to teach her control and repress her nature. Mòrag knew such training from her first memories, growing up with practice blades and quills in her hands.

Birth of Niall: Mòrag's aunt gave birth to a son who was, if nothing else, not a dhampir, and the Ladair family immediately used some genealogical chicanery to declare him a more 'worthy' scion of the house. No longer supported in the least as a potential ruler, Mòrag surrendered her hopes without a single qualm, well-aware she would be entirely unsuitable and that her family's hopes for her had been their own pride overriding reason.

The Resonance Bond: Using their connections, the Ladairs arranged for Mòrag to be taken on as an army officer. She quickly distinguished herself and gained prestige and renown, but a miscalculation by the kingdom put her in a losing position and her very wounded. Desperate to survive, she drank the blood of her subordinate, and discovered the instinctive power of her Blood Resonance bond. Using this power they turned the battle around, enhancing her prestige and renown but leaving her privately and sincerely disturbed.

🜙 Animas Information

⤛ Name: Brighid
⤛ Species: Gyrfalcon
⤛ Gender: Female
⤛ Appearance: Right here
⤛ Approximate size: 25" length; 62" wingspan; 4.3 lbs.

🜙 Samples

⤛ Sample 1:

"That's quite a bird, mistress," the stall vendor said, as he passed over the sausage roll she'd purchased. Which relieved Mòrag; he had referred to it as a 'bird' and nothing more. Whether this creature was a familiar or, against all odds and sense, an animas, Brighid stood out no more than the familiars and companions of her own time. She'd suspected as much, having spotted other such allies in the market, but confirmation was welcome nonetheless.

Being addressed as 'mistress', on the other hand, rankled, but she put that aside. "Brighid is a valuable companion in the wild," she said as calmly as if she were explaining the alphabet, the better to hide the lie.

Sensing her brief moment of tension, Brighid tightened her grip on Mòrag's shoulder, stabbing through her clothes with her talons painfully. She betrayed only a faint wince, and made a note that she really needed to train the falcon carefully -- as it appeared they would be together for some time now. Bidding the vendor farewell with a nod, she stepped away, her steps leading towards the edge of the market on a path not so direct as to cause notice.

The bird was, if clearly special and unusual, only a bird. She had seen her demonstrate no unusual powers or features, certainly nothing magical. Still, cognizant of the empathic connection they shared and its potential status, Mòrag found herself quite unable to stop addressing her as if she understood her words.

"It seems you may stay," she said, her voice never creeping above a murmur. To all appearances she might simply be muttering quietly to herself. "Thall -- Didymos is no less accepting than it was when I knew it." Though if she kept misnaming the city, she would give far more away than she intended. Which meant her first goal was to gather information. What had happened? When exactly was she? And what had caused all this to happen?

⤛ Sample 2: From a different test drive

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Mòrag Ladair

April 2024

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